King of the Hill (Winners Court)
Courts are ranked from top to bottom - win and you move up, lose and you drop down. The pair on the top court at the end wins it all.
Pick this if you have three or more courts and want visible promotion.
- Players
- 8-24
- Singles or doubles
- Doubles, rotating partners
- How it runs
- Win and move up a court, lose and move down
- Match scoring
- Fixed points per round
- Winner decided by
- Holding Court 1 at the whistle
- Skill mix
- Can mix
- Complexity to run
- Medium
Overview
King of the Hill (also known as Winners Court, Winners Lane, or "El Pozo" / "The Well" in Spain) is a promotion-and-relegation format where courts are ranked hierarchically. The top court is the "Winners Court" and the bottom court is the lowest rung. After each round, the winning pair on each court moves up one court, and the losing pair moves down one court. The pair holding the Winners Court at the end of the final round is crowned champion. This format adds a physical, visual element to competition - you can literally see players climbing toward the top.
How it works
- Courts are numbered from Court 1 (Winners Court) to Court N (lowest).
- Players are assigned to courts for the first round (randomly or by seed).
- Partners are randomised each round (like Mexicano), or can be kept fixed.
- Matches are played to a fixed point total.
- After each round: the winning team on each court moves up one court; the losing team moves down one court.
- The winning team on Court 1 stays on Court 1. The losing team on the bottom court stays on the bottom court.
- Individual points are tracked for a cumulative leaderboard, but the ultimate prize goes to whoever holds Court 1 at the final whistle.
- If more players than courts can accommodate, a "challenger queue" system is used - losers on the bottom court sit out and the next challengers rotate in.
Running one, step by step
- Number your courts clearly (Court 1 = Winners Court, and so on).
- Assign starting courts randomly for the first round.
- Set match format - 16 or 24 points per match keeps rounds short.
- After each round, direct winning teams up one court and losing teams down one.
- Re-randomise partners between rounds if desired (adds social variety).
- Track individual points on a central scoreboard.
- Announce the final round clearly so players know the stakes.
- The team on Court 1 at the end wins. Also announce the individual points leader.
Best for
Multi-court padel facilities, social padel events, club nights with 3+ courts available.
Things to watch out for
- Creates fantastic energy on the Winners Court as the tournament progresses.
- The "challenger queue" variant is essential when you have more players than court capacity.
- Works best with at least 3 courts.
Can you run it on ClubChamps?
ClubChamps does not run this format yet. This guide is here because it is worth knowing about - not because we can host it for you.
